Okay, so as my previous post shows the reveal of my new title: "Vexation 2" I intend to blog the development every step of the way, every week. Since Sunday is a casual, chilled day I thought it should be today.
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Welcome!
Hey there. Thank you for stumbling into the very first weekly post anticipating the run to Vexation 2's release! I am the lead developer of Vexation, Adam, and also the lead developer of Vexation 2 and I'm here to fill you in on the sweet features going into Vexation. Hope you enjoy reading.
Prior Vexation 2
Not tried the first vexing game in the series? Just go here:
http://www.newgrounds.com/portal/view/
569804
Once you have played that game please comment improvements to ensure Vexation 2 delivers the experience you desire. Much love <3
When Parkour meets Platforms
I'm sure if you see my previous post you must have noticed Vexation 2 has a substantial amount of new features and mostly a much more dynamic stick man. Now, as well as just running and jumping you can grab block corners, crouch under deadly obstacles and easily jump from wall to wall.
Won't all these new abilities make a once super simple game complicated? Not a chance. A lot of talk was discussed when introducing the new abilities and how to integrate them effectively. Ultimately, we chose to not change a thing. To use the abilities you are merely use your preferred control setting, using the same four buttons as always! It feels awesome.
Goin' Up
A huge limitation in the Vexation AS Engine was the ability to travel upwards. Sure you could go horizontal but going on a bounce block to find yourself flying in mid air for a while just felt awful. Now the background moves with you. Improvement!
Alright that is it for the week. Next week is completely dedicated to one of the new game modes (yes game mode!) with screenshots. Have a great week.